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Castlevania: Portrait of Ruin

Another solid metroid vania symphony of the night style game. There's some new systems in places with mini quests, sub weapon skill system, but the quest system has a flaw where it's possible to sell a few of the items required for a quest by mistake and have no way to get them again to finish the quest. Which happened to me and was very frustrating as I was working on completeing as much of the content as possible but didn't want to have to restart. The partner switching feature was interesting, and needed for a few puzzles, but could also be a little clunky at times. Having to equip spells make switching cumbersome so a lot of them will go to waste, the same with the large number of sub weapons available. There's probably some appeal to them for people who really want 100% clear and maxed out and that will extend the total play time, but for a casual playthrough, they're wasted or gimmicky. There's some extra modes typical of castlevania, although they're fairly short, add some replayability, but I'd had enough after finishing the primary story.